DivaScript
DivaScript (commonly referred to as DSC) is the file format used by all the Project DIVA games for storing various commands related to Music Videos/PVs and Rhythm Game Charts.
The data inside .dsc files is stored in a binary format. This means that they can not be edited with a text editor and instead require specialized programs that can decode them such as DSC Studio or ScriptEditor. Additionally, .dsc files from Project DIVA F2nd and Project DIVA X are encrypted using DIVAFILE encryption. They need to be decrypted before editing.
DSC Formats
Every Project DIVA game uses a specific DivaScript format. The exact format of a .dsc file is determined by the first 4 bytes of the file.
List of DSC Commands (Incomplete)
List of commands that can be used in FT, F, F2/X DSC formats. Format-exclusive commands are marked individually.
AGEAGE_CTRL
Controls the effect for the hair of the module "AgeAge Again".
AFT: AGEAGE_CTRL(chara, side, unk1, scale, unk2, unk3, -1, -1);
| Parameter | Description | Required | Type | 
|---|---|---|---|
| chara | Character slot | True | int | 
| side | Side to control | True | enum: 0: both 1: left 2: right | 
| unk1 | Unknown | True | int | 
| scale | Effect scale | True | int | 
| unk2 | Unknown | False | int | 
| unk3 | Unknown | True | int | 
BAR_TIME_SET
Sets the length of a measure.
BAR_TIME_SET(bpm, beats);
| Parameter | Description | Required | Type | 
|---|---|---|---|
| bpm | Beats per minute | True | int | 
| beats | Number of quarter note beats minus 1. eg.: 3for 4/4. | True | int | 
BLOOM
Sets data from bloom pv_param.
AFT, F2, X: BLOOM(id, unk);
| Parameter | Description | Required | Type | 
|---|---|---|---|
| id | ID matching the data in pv_param. | True | int | 
| unk | Unknown | True | int | 
CHANGE_FIELD
Changes the field defined in pv_field/pv_db.
CHANGE_FIELD(id);
| Parameter | Description | Required | Type | 
|---|---|---|---|
| id | ID matching the field number in pv_fieldorpv_db. | True | int | 
F2, X: CHANGE_FIELD(id, unk);
CHARA_SIZE
Sets a character's scale/size.
CHARA_SIZE(chara, size);
| Parameter | Description | Required | Type | 
|---|---|---|---|
| chara | Character slot | True | int | 
| size | Character scale | True | int | 
END
Ends reading of the script.
END();
HAND_SCALE
Set the size of a character's hand.
AFT: HAND_SCALE(chara, hand, scale);
| Parameter | Description | Required | Type | 
|---|---|---|---|
| chara | Character slot | True | int | 
| hand | Which hand | True | enum: 1: left 2: right | 
| scale | Hand scale in percentage times 10; eg. for 105%use1050 | True | int | 
LYRIC
Displays a lyric from pv_db.
LYRIC(id, color);
| Parameter | Description | Required | Type | 
|---|---|---|---|
| id | ID matching the number of a lyric in pv_db.Use  | True | int | 
| color | #AARRGGBBhex color code converted to decimal.eg.: for a red lyric the command would be  Default:  | False | int | 
MIKU_DISP
Show or hide a character in a PV.
MIKU_DISP(chara, disp);
| Parameter | Description | Required | Type | 
|---|---|---|---|
| chara | Character slot | True | int | 
| disp | Whether to display the character or not. | True | bool | 
MIKU_MOVE
Moves a character in 3D space in a PV.
MIKU_MOVE(chara, x, y, z);
| Parameter | Description | Required | Type | 
|---|---|---|---|
| chara | Character slot | True | int | 
| x | X coordinate | True | int | 
| y | Y coordinate | True | int | 
| z | Z coordinate | True | int | 
MIKU_ROT
Rotates a character in a PV.
MIKU_ROT(chara, angle);
| Parameter | Description | Required | Type | 
|---|---|---|---|
| chara | Character slot | True | int | 
| angle | Angle value | True | int | 
MIKU_SHADOW
Show or hide a character's shadow in a PV.
MIKU_SHADOW(chara, disp);
| Parameter | Description | Required | Type | 
|---|---|---|---|
| chara | Character slot | True | int | 
| disp | Whether to display the character's shadow or not. | True | bool | 
MODE_SELECT
Starts or ends a special chart segment, such as Chance Time.
MODE_SELECT(difficulty, mode);
| Parameter | Description | Required | Type | 
|---|---|---|---|
| difficulty | Indicates under what difficulties the command will trigger in this exact script. This value is a bit flag corresponding to a group of difficulties:
 | True | bitfield enum | 
| mode | What segment to start/end: 
 | True | enum | 
MOVIE_CUT_CHG
Play, show or hide the movie defined in pv_db or a movie from movie.list in pv_db. It can be used as a fancier version of both MOVIE_DISP and MOVIE_PLAY that allows more control. 
AFT: MOVIE_CUT_CHG(id, disp);
| Parameter | Description | Required | Type | 
|---|---|---|---|
| id | The number in movie.listof the movie to be played.Playback starts at the moment the command is called for a newly called  | True | int | 
| disp | 1- display the movie layerAny other value - hide the movie layer (playback keeps going) | True | bool | 
MOVIE_DISP
Show or hide the movie layer in a PV.
MOVIE_DISP(disp);
| Parameter | Description | Required | Type | 
|---|---|---|---|
| disp | 1- display the movie layerAny other value - hide the movie layer (playback keeps going) | True | bool | 
MOVIE_PLAY
Start playing the movie defined in pv_db or the first movie in movie.list in pv_db.
MOVIE_PLAY(play);
| Parameter | Description | Required | Type | 
|---|---|---|---|
| play | 1- plays the movieAny other value doesn't do anything. | True | bool | 
MUSIC_PLAY
Starts playing the song file defined in pv_db.
MUSIC_PLAY();
SCENE_FADE
Plays a screen fade effect during PVs.
SCENE_FADE(speed, start, end, r, g, b)
| Parameter | Description | Required | Type | 
|---|---|---|---|
| speed | Fade duration in seconds eg:
 | True | int | 
| start | The opacity the fade will start with 
 
 | True | int | 
| end | The opacity the fade will end with 
 
 | True | int | 
| r | Red color component scale, from 0 to 1000 | True | int | 
| g | Green color component scale, from 0 to 1000 | True | int | 
| b | Blue color component scale, from 0 to 1000 | True | int | 

