User:GGAB3/Sandbox: Difference between revisions
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! colspan=" | ! colspan="5" |Keywords and derived keywords | ||
!Valid values | !Valid values | ||
!Description | !Description | ||
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|motion | | | ||
====== motion ====== | |||
motion2P | ====== motion2P ====== | ||
motion3P | ====== motion3P ====== | ||
motion4P | ====== motion4P ====== | ||
motion5P | ====== motion5P ====== | ||
motion6P | ====== motion6P ====== | ||
| colspan="4" |'''''[motion array index]''''' | | colspan="4" |'''''[motion array index]''''' | ||
(2 digits, including leading 0) | (2 digits, including leading 0) | ||
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====== movie ====== | |||
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| colspan=" | | colspan="5" |pack | ||
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| rowspan="7" |performer | | rowspan="7" |performer | ||
| rowspan="6" |'''''[array index]''''' | | rowspan="6" |'''''[array index]''''' | ||
|chara | | colspan="3" |chara | ||
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Revision as of 09:09, 13 December 2025
Project DIVA games store general information about the PVs in a database file called pv_db.txt, located in the rom folder. The data inside is stored in plain text, meaning the file can be opened and edited using any text editor, such as Notepad.
For the later games (Project DIVA F2nd and Project DIVA X) the pv_db file is encrypted using DIVAFILE encryption. They need to be decrypted before editing.
Multiple pv_db databases can not be loaded sequentially. Instead, only the contents of the last loaded pv_db file gets parsed by the game, overwriting the entire base game pv_db as a result.
pv_db files can have a prefix in their file name to indicate a specific use case:
mdata_pv_db- Primarily used in Project DIVA Arcade Future Tone's MDATA system. It is also seen in games such as Project DIVA Mega Mix+, where it is used as the dlcpv_db.mod_pv_db- Custom prefix read by DivaModLoader for Project DIVA Mega Mix+ mods. The contents of eachmod_pv_dbgets loaded sequentially, in the mod load order. Entries pointing to the same PV slot get overwritten in load order.
Structure
Similarly to other plain text databases in Project DIVA, proprieties/keywords are separated by . and values are attributed to certain proprieties using =. All lines in the database need to be written in lexicographical order (a → z, 0 → 9 etc.) in order to be parsed correctly by the game.
Each entry in a pv_db begins by specifying the PV slot to which we can attach a propriety and attribute a value, like this:
pv_###.propriety=value
Example:
pv_268.date=202001001 (meaning pv_268 [Catch the Wave]'s date is 01 Jan 2020.)
Proprieties can also be chained or composed of arrays:
pv_268.songinfo.lyrics=kz
|
chained properties |
pv_268.lyric.001=Catch the wave君と
|
array properties |
List of valid pv_db keywords
All the keywords that can be used in pv_db are defined in the game's internal systems. Here is a table with all the keywords that can be used after pv_###.:
| Keywords and derived keywords | Valid values | Description | ||||
|---|---|---|---|---|---|---|
bpm |
any number | BPM of the song. Not directly used in the game but required for loading the PV. | ||||
chainslide_failure_name |
||||||
chainslide_first_name |
||||||
chainslide_sub_name |
||||||
chainslide_success_name |
||||||
date |
any number representing a date formatted like yyyymmdd
|
Date of the song's addition to the game. Not directly used in game but required for loading the PV. | ||||
difficulty |
attribute | original | bool | |||
| slide | bool | Specifies if the chart has Slide notes in it. It also adds the slide icon in the Song Select Screen. | ||||
| easy
normal hard extreme encore |
[array index] | attribute | extra | bool | ||
| original | bool | |||||
| slide | bool | |||||
| edition | any number | 1 sets the chart as "extra". Normally only used to set an additional extreme entry as Extra Extreme.
| ||||
| level | string formatted like PV_LV_XX_Y,
where XX is a number from |
Sets the chart's star rating. | ||||
| level_sort_index | any number | |||||
| script_file_name | path to the script file, relative to the folder the content is being loaded from: rom/...
|
Specifies where the chart's script is located. | ||||
| script_format | hex number representing the contents of the .dsc's first 4 bytes
|
Specifies the script format. | ||||
| version | any number | |||||
| length | number of entries for each difficulty | Sets the length for each difficulty. Usually set to 1 and only set to 2 for extreme entries that have Extra Extreme.
| ||||
| disp2d | set_name | number from the corresponding aet_gam_pv###.bin Aet Set.
|
Links an Aet Set to be called and displayed in the PV. | |||
| target_shadow_type | ||||||
| title_2d_layer | ||||||
| title_end_2d_field | ||||||
| title_end_2d_low_field | ||||||
| title_end_3d_field | ||||||
| title_start_2d_field | ||||||
| title_start_2d_low_field | ||||||
| title_start_3d_field | ||||||
| ex_song | [array index] | chara | ||||
| file | ||||||
| length | ||||||
| eyes_xrot_adjust | ||||||
| hand_item | [array index] | |||||
| hidden_timing | decimal number | Controls the Hidden Modifier. | ||||
| high_speed_rate | decimal number | Controls the High Speed Modifier. | ||||
| is_old_pv | bool | |||||
| lyric
lyric_en |
[lyric array index]
(3 digits, including leading 0's) |
String containing the lyric.
Each numbered lyric can be called in the PV script in any order. |
||||
motionmotion2Pmotion3Pmotion4Pmotion5Pmotion6P |
[motion array index]
(2 digits, including leading 0) |
|||||
movie |
||||||
| npr | chara_lightness | |||||
| pack | ||||||
| performer | [array index] | chara | ||||
| pv_costume | ||||||
| size | ||||||
| type | ||||||
| num | ||||||
| pv_expression | file_name | |||||
| rank_board_id | ||||||
| sabi | play_time | |||||
| start_time | ||||||
| se_name | ||||||
| slide_name | ||||||
| slidertouch_name | ||||||
| song_file_name | ||||||
| song_name | ||||||
| song_name_en | ||||||
| song_name_reading | ||||||
| songinfo
songinfo_en |
arranger | |||||
| illustrator | ||||||
| lyrics | ||||||
| music | ||||||
| sudden_timing | ||||||
