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	<id>https://docs.divamodarchive.com/index.php?action=history&amp;feed=atom&amp;title=Shaders</id>
	<title>Shaders - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://docs.divamodarchive.com/index.php?action=history&amp;feed=atom&amp;title=Shaders"/>
	<link rel="alternate" type="text/html" href="https://docs.divamodarchive.com/index.php?title=Shaders&amp;action=history"/>
	<updated>2026-06-06T01:56:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://docs.divamodarchive.com/index.php?title=Shaders&amp;diff=165&amp;oldid=prev</id>
		<title>Platonic: /* ITEM */</title>
		<link rel="alternate" type="text/html" href="https://docs.divamodarchive.com/index.php?title=Shaders&amp;diff=165&amp;oldid=prev"/>
		<updated>2025-10-01T19:59:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;ITEM&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:59, 1 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== ITEM ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== ITEM ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;ITEM&#039;&#039;&#039; shader is similar to the &#039;&#039;&#039;CLOTH&#039;&#039;&#039; shader, with added support for [[wikipedia:Emissivity|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;emmision&lt;/del&gt;]], and isn&#039;t affected by the toon shading of [https://docs.divamodarchive.com/Games#:~:text=External%20Link-,Hatsune%20Miku%3A%20Project%20DIVA%20Mega%20Mix,-February%2013%2C%202020 Project DIVA Megamix].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;ITEM&#039;&#039;&#039; shader is similar to the &#039;&#039;&#039;CLOTH&#039;&#039;&#039; shader, with added support for [[wikipedia:Emissivity|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;emission&lt;/ins&gt;]], and isn&#039;t affected by the toon shading of [https://docs.divamodarchive.com/Games#:~:text=External%20Link-,Hatsune%20Miku%3A%20Project%20DIVA%20Mega%20Mix,-February%2013%2C%202020 Project DIVA Megamix].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!&amp;#039;&amp;#039;&amp;#039;Texture Type&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!&amp;#039;&amp;#039;&amp;#039;Texture Type&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key divadocs:diff:1.41:old-164:rev-165:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Platonic</name></author>
	</entry>
	<entry>
		<id>https://docs.divamodarchive.com/index.php?title=Shaders&amp;diff=164&amp;oldid=prev</id>
		<title>Platonic: /* ITEM */</title>
		<link rel="alternate" type="text/html" href="https://docs.divamodarchive.com/index.php?title=Shaders&amp;diff=164&amp;oldid=prev"/>
		<updated>2025-10-01T19:58:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;ITEM&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:58, 1 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== ITEM ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== ITEM ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;ITEM&#039;&#039;&#039; shader is similar to the &#039;&#039;&#039;CLOTH&#039;&#039;&#039; shader, with added support for [&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https&lt;/del&gt;:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;//docs.divamodarchive.com/index.php?title=Materials&amp;amp;veaction=edit&amp;amp;section=4#:~:text=the%20edges%20darker.-,Emissive,-A%20material%20parameter &lt;/del&gt;emmision], and isn&#039;t affected by the toon shading of [https://docs.divamodarchive.com/Games#:~:text=External%20Link-,Hatsune%20Miku%3A%20Project%20DIVA%20Mega%20Mix,-February%2013%2C%202020 Project DIVA Megamix].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;ITEM&#039;&#039;&#039; shader is similar to the &#039;&#039;&#039;CLOTH&#039;&#039;&#039; shader, with added support for [&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[wikipedia&lt;/ins&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Emissivity|&lt;/ins&gt;emmision&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/ins&gt;], and isn&#039;t affected by the toon shading of [https://docs.divamodarchive.com/Games#:~:text=External%20Link-,Hatsune%20Miku%3A%20Project%20DIVA%20Mega%20Mix,-February%2013%2C%202020 Project DIVA Megamix].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!&amp;#039;&amp;#039;&amp;#039;Texture Type&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!&amp;#039;&amp;#039;&amp;#039;Texture Type&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key divadocs:diff:1.41:old-138:rev-164:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Platonic</name></author>
	</entry>
	<entry>
		<id>https://docs.divamodarchive.com/index.php?title=Shaders&amp;diff=138&amp;oldid=prev</id>
		<title>Platonic: /* WATER01 */</title>
		<link rel="alternate" type="text/html" href="https://docs.divamodarchive.com/index.php?title=Shaders&amp;diff=138&amp;oldid=prev"/>
		<updated>2025-09-24T00:24:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;WATER01&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:24, 24 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l175&quot;&gt;Line 175:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 175:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== PUDDLE ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== PUDDLE ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;PUDDLE&#039;&#039;&#039; shader is similar to &#039;&#039;&#039;FLOOR&#039;&#039;&#039;, but with added support for ripples from the Rain [[Stage Effect]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;PUDDLE&#039;&#039;&#039; shader is similar to &#039;&#039;&#039;FLOOR&#039;&#039;&#039;, but with added support for ripples from the Rain [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stage Effects|&lt;/ins&gt;Stage Effect]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!&amp;#039;&amp;#039;&amp;#039;Texture Type&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!&amp;#039;&amp;#039;&amp;#039;Texture Type&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l197&quot;&gt;Line 197:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 197:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== WATER01 ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== WATER01 ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;WATER01&#039;&#039;&#039; shader acts like water, with support for the Ripple and Splash [[Stage Effect]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;WATER01&#039;&#039;&#039; shader acts like water, with support for the Ripple and Splash [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stage Effects|&lt;/ins&gt;Stage Effect]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!&amp;#039;&amp;#039;&amp;#039;Texture Type&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!&amp;#039;&amp;#039;&amp;#039;Texture Type&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Platonic</name></author>
	</entry>
	<entry>
		<id>https://docs.divamodarchive.com/index.php?title=Shaders&amp;diff=137&amp;oldid=prev</id>
		<title>Platonic: /* SKY */</title>
		<link rel="alternate" type="text/html" href="https://docs.divamodarchive.com/index.php?title=Shaders&amp;diff=137&amp;oldid=prev"/>
		<updated>2025-09-24T00:24:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;SKY&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:24, 24 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l210&quot;&gt;Line 210:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 210:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== SKY ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== SKY ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;SKY&#039;&#039;&#039; shader is for skyboxes that specifically use &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;YcBcR &lt;/del&gt;color formats for their textures.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;SKY&#039;&#039;&#039; shader is for skyboxes that specifically use &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;YCbCr &lt;/ins&gt;color formats for their textures.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!&amp;#039;&amp;#039;&amp;#039;Texture Type&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!&amp;#039;&amp;#039;&amp;#039;Texture Type&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key divadocs:diff:1.41:old-115:rev-137:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Platonic</name></author>
	</entry>
	<entry>
		<id>https://docs.divamodarchive.com/index.php?title=Shaders&amp;diff=115&amp;oldid=prev</id>
		<title>Platonic: Added shader types</title>
		<link rel="alternate" type="text/html" href="https://docs.divamodarchive.com/index.php?title=Shaders&amp;diff=115&amp;oldid=prev"/>
		<updated>2025-09-17T22:22:43Z</updated>

		<summary type="html">&lt;p&gt;Added shader types&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Character Shaders ==&lt;br /&gt;
&lt;br /&gt;
=== CLOTH ===&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;CLOTH&amp;#039;&amp;#039;&amp;#039; shader is the main shader used on character models, supporting anisotropic specular, environment cubes, and transparency.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Texture Type&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Diffuse Texture&lt;br /&gt;
|Required&lt;br /&gt;
|-&lt;br /&gt;
|Normal Map&lt;br /&gt;
|Required&lt;br /&gt;
|-&lt;br /&gt;
|Specular Map&lt;br /&gt;
|Required&lt;br /&gt;
|-&lt;br /&gt;
|Environment Cube&lt;br /&gt;
|Optional&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ITEM ===&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;ITEM&amp;#039;&amp;#039;&amp;#039; shader is similar to the &amp;#039;&amp;#039;&amp;#039;CLOTH&amp;#039;&amp;#039;&amp;#039; shader, with added support for [https://docs.divamodarchive.com/index.php?title=Materials&amp;amp;veaction=edit&amp;amp;section=4#:~:text=the%20edges%20darker.-,Emissive,-A%20material%20parameter emmision], and isn&amp;#039;t affected by the toon shading of [https://docs.divamodarchive.com/Games#:~:text=External%20Link-,Hatsune%20Miku%3A%20Project%20DIVA%20Mega%20Mix,-February%2013%2C%202020 Project DIVA Megamix].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Texture Type&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Diffuse Texture&lt;br /&gt;
|Required&lt;br /&gt;
|-&lt;br /&gt;
|Normal Map&lt;br /&gt;
|Required&lt;br /&gt;
|-&lt;br /&gt;
|Specular Map&lt;br /&gt;
|Required&lt;br /&gt;
|-&lt;br /&gt;
|Environment Cube&lt;br /&gt;
|Optional&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SKIN ===&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;SKIN&amp;#039;&amp;#039;&amp;#039; shader adds [[wikipedia:Subsurface_scattering|Subsurface Scattering]] and a tint to the model edges to mimic real skin.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Texture Type&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Diffuse Texture&lt;br /&gt;
|Required&lt;br /&gt;
|-&lt;br /&gt;
|Normal Map&lt;br /&gt;
|Required&lt;br /&gt;
|-&lt;br /&gt;
|Specular Map&lt;br /&gt;
|Required&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== HAIR ===&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;HAIR&amp;#039;&amp;#039;&amp;#039; shader is the most complex, requiring all four listed textures to display correctly. It also requires the mesh to have straight UV maps, with the anisotropic direction set to either `U` or `V`. The Translucency map is multiplied by 0, and thus, does nothing visually. (Source: Samyuu)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Texture Type&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Diffuse Texture&lt;br /&gt;
|Required&lt;br /&gt;
|-&lt;br /&gt;
|Normal Map&lt;br /&gt;
|Required&lt;br /&gt;
|-&lt;br /&gt;
|Translucency Map&lt;br /&gt;
|Required&lt;br /&gt;
|-&lt;br /&gt;
|Specular Map&lt;br /&gt;
|Required&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== EYEBALL ===&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;EYEBALL&amp;#039;&amp;#039;&amp;#039; shader is used for character eyes, with parallax for the diffuse and specular texture. It does require the mesh geometry to have proper tangents to display correctly.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Texture Type&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Diffuse Texture&lt;br /&gt;
|Required&lt;br /&gt;
|-&lt;br /&gt;
|Specular Map&lt;br /&gt;
|Required&lt;br /&gt;
|-&lt;br /&gt;
|Environment Cube&lt;br /&gt;
|Required&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== TIGHTS ===&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;TIGHTS&amp;#039;&amp;#039;&amp;#039; shader is designed to simulate the specific way light interacts with tights. The specular reflection is increased, the alpha component of ambient is used to add a facing effect around the edges, and the alpha component of emission is used to control shadow intensity. It requires a special transparency map.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Texture Type&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Diffuse Texture&lt;br /&gt;
|Required&lt;br /&gt;
|-&lt;br /&gt;
|Normal Map&lt;br /&gt;
|Required&lt;br /&gt;
|-&lt;br /&gt;
|Transparency Map&lt;br /&gt;
|Required&lt;br /&gt;
|-&lt;br /&gt;
|Specular Map&lt;br /&gt;
|Required&lt;br /&gt;
|-&lt;br /&gt;
|Environment Cube&lt;br /&gt;
|Optional&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stage Shaders ==&lt;br /&gt;
&lt;br /&gt;
=== BLINN ===&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;BLINN&amp;#039;&amp;#039;&amp;#039; shader is one of the most basic shaders in the game, affected by the STAGE lighting settings and emission. &amp;#039;&amp;#039;&amp;#039;NOTE:&amp;#039;&amp;#039;&amp;#039; For best results, you should set &amp;#039;&amp;#039;Lambert shading&amp;#039;&amp;#039; to &amp;#039;&amp;#039;True&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Phong shading&amp;#039;&amp;#039; to &amp;#039;&amp;#039;True,&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Per Pixel shading&amp;#039;&amp;#039; to &amp;#039;&amp;#039;True&amp;#039;&amp;#039;. (Source: korenkonder)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Texture Type&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Diffuse Texture&lt;br /&gt;
|Optional&lt;br /&gt;
|-&lt;br /&gt;
|Normal Map&lt;br /&gt;
|Optional&lt;br /&gt;
|-&lt;br /&gt;
|Specular Map&lt;br /&gt;
|Optional&lt;br /&gt;
|-&lt;br /&gt;
|Environment Cube&lt;br /&gt;
|Optional&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== STAGE ===&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;STAGE&amp;#039;&amp;#039;&amp;#039; is primarily used for stages in game, with support for baked lighting, and will be affected by the STAGE lighting settings. &amp;#039;&amp;#039;&amp;#039;NOTE:&amp;#039;&amp;#039;&amp;#039; Any material using the &amp;#039;&amp;#039;&amp;#039;STAGE&amp;#039;&amp;#039;&amp;#039; shader should set &amp;#039;&amp;#039;Lambert shading&amp;#039;&amp;#039; to &amp;#039;&amp;#039;True&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;Phong shading&amp;#039;&amp;#039; to &amp;#039;&amp;#039;False&amp;#039;&amp;#039;. (Source: korenkonder)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Texture Type&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Diffuse Texture&lt;br /&gt;
|Required&lt;br /&gt;
|-&lt;br /&gt;
|Normal Map&lt;br /&gt;
|Optional&lt;br /&gt;
|-&lt;br /&gt;
|Specular Map&lt;br /&gt;
|Required&lt;br /&gt;
|-&lt;br /&gt;
|Environment Cube&lt;br /&gt;
|Optional&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== FLOOR ===&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;FLOOR&amp;#039;&amp;#039;&amp;#039; stage is functionally the same as &amp;#039;&amp;#039;&amp;#039;STAGE&amp;#039;&amp;#039;&amp;#039;, but supports real-time reflections. The strength of the reflection is controlled by the alpha component of specular. &amp;#039;&amp;#039;&amp;#039;NOTE:&amp;#039;&amp;#039;&amp;#039; Reflections for stages use a duplicated mesh, specified in the [[Stage Data]] database, and will render meshes with the &amp;#039;&amp;#039;_reflect&amp;#039;&amp;#039; suffix in the mesh name. Characters will also be reflected, but rendered with the &amp;#039;&amp;#039;&amp;#039;SIMPLE&amp;#039;&amp;#039;&amp;#039; shader, which degrades the visuals.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Texture Type&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Diffuse Texture&lt;br /&gt;
|Required&lt;br /&gt;
|-&lt;br /&gt;
|Normal Map&lt;br /&gt;
|Required&lt;br /&gt;
|-&lt;br /&gt;
|Transparency Map&lt;br /&gt;
|Optional&lt;br /&gt;
|-&lt;br /&gt;
|Specular Map&lt;br /&gt;
|Required&lt;br /&gt;
|-&lt;br /&gt;
|Environment Cube&lt;br /&gt;
|Optional&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== PUDDLE ===&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;PUDDLE&amp;#039;&amp;#039;&amp;#039; shader is similar to &amp;#039;&amp;#039;&amp;#039;FLOOR&amp;#039;&amp;#039;&amp;#039;, but with added support for ripples from the Rain [[Stage Effect]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Texture Type&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Diffuse Texture&lt;br /&gt;
|Required&lt;br /&gt;
|-&lt;br /&gt;
|Normal Map&lt;br /&gt;
|Optional&lt;br /&gt;
|-&lt;br /&gt;
|Transparency Map&lt;br /&gt;
|Optional&lt;br /&gt;
|-&lt;br /&gt;
|Specular Map&lt;br /&gt;
|Optional&lt;br /&gt;
|-&lt;br /&gt;
|Environment Cube&lt;br /&gt;
|Optional&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WATER01 ===&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;WATER01&amp;#039;&amp;#039;&amp;#039; shader acts like water, with support for the Ripple and Splash [[Stage Effect]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Texture Type&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Diffuse Texture&lt;br /&gt;
|Required&lt;br /&gt;
|-&lt;br /&gt;
|Normal Map&lt;br /&gt;
|Required&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SKY ===&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;SKY&amp;#039;&amp;#039;&amp;#039; shader is for skyboxes that specifically use YcBcR color formats for their textures.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Texture Type&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Diffuse Texture&lt;br /&gt;
|Required&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Platonic</name></author>
	</entry>
</feed>