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	<id>https://docs.divamodarchive.com/index.php?action=history&amp;feed=atom&amp;title=Importing_Models_%28Blender%29</id>
	<title>Importing Models (Blender) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://docs.divamodarchive.com/index.php?action=history&amp;feed=atom&amp;title=Importing_Models_%28Blender%29"/>
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	<updated>2026-06-06T01:56:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://docs.divamodarchive.com/index.php?title=Importing_Models_(Blender)&amp;diff=85&amp;oldid=prev</id>
		<title>PlatonicDIVA at 10:26, 15 September 2025</title>
		<link rel="alternate" type="text/html" href="https://docs.divamodarchive.com/index.php?title=Importing_Models_(Blender)&amp;diff=85&amp;oldid=prev"/>
		<updated>2025-09-15T10:26:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:26, 15 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l70&quot;&gt;Line 70:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 70:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Restoring the Model Hierarchy ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Restoring the Model Hierarchy ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After importing the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;head &lt;/del&gt;model &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like normal&lt;/del&gt;, you need to parent each mesh to the empty it belongs to in MikuMikuModel.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://docs.divamodarchive.com/Importing_Models_(Blender)#Importing_Models &lt;/ins&gt;importing the model&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/ins&gt;, you need to parent each mesh to the empty it belongs to in MikuMikuModel.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For example:&amp;lt;blockquote&amp;gt;mikitm000_atam_head_00__divskn&amp;lt;blockquote&amp;gt;eye_MZ&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For example:&amp;lt;blockquote&amp;gt;mikitm000_atam_head_00__divskn&amp;lt;blockquote&amp;gt;eye_MZ&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key divadocs:diff:1.41:old-84:rev-85:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>PlatonicDIVA</name></author>
	</entry>
	<entry>
		<id>https://docs.divamodarchive.com/index.php?title=Importing_Models_(Blender)&amp;diff=84&amp;oldid=prev</id>
		<title>PlatonicDIVA at 10:25, 15 September 2025</title>
		<link rel="alternate" type="text/html" href="https://docs.divamodarchive.com/index.php?title=Importing_Models_(Blender)&amp;diff=84&amp;oldid=prev"/>
		<updated>2025-09-15T10:25:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:25, 15 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l111&quot;&gt;Line 111:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 111:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This seems to fix most of the issues with the EYEBALL shader, but you may also need to use the &amp;quot;Generate Tangents&amp;quot; function in MikuMikuModel to fix additional issues: (&amp;#039;&amp;#039;&amp;#039;NOTE:&amp;#039;&amp;#039;&amp;#039; [https://ci.appveyor.com/project/blueskythlikesclouds/mikumikulibrary/build/artifacts Unstable MikuMikuModel] may be required to generate the proper tangents. If there are no AppVeyor builds available, you may need to [https://github.com/blueskythlikesclouds/MikuMikuLibrary?tab=readme-ov-file#manually-building manually build MikuMikuModel])&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This seems to fix most of the issues with the EYEBALL shader, but you may also need to use the &amp;quot;Generate Tangents&amp;quot; function in MikuMikuModel to fix additional issues: (&amp;#039;&amp;#039;&amp;#039;NOTE:&amp;#039;&amp;#039;&amp;#039; [https://ci.appveyor.com/project/blueskythlikesclouds/mikumikulibrary/build/artifacts Unstable MikuMikuModel] may be required to generate the proper tangents. If there are no AppVeyor builds available, you may need to [https://github.com/blueskythlikesclouds/MikuMikuLibrary?tab=readme-ov-file#manually-building manually build MikuMikuModel])&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All other export settings can be followed from Exporting Models&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All other export settings can be followed from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://docs.divamodarchive.com/Importing_Models_(Blender)#Exporting_Models &lt;/ins&gt;Exporting Models&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key divadocs:diff:1.41:old-83:rev-84:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>PlatonicDIVA</name></author>
	</entry>
	<entry>
		<id>https://docs.divamodarchive.com/index.php?title=Importing_Models_(Blender)&amp;diff=83&amp;oldid=prev</id>
		<title>PlatonicDIVA: Added categories, and directions for import/export</title>
		<link rel="alternate" type="text/html" href="https://docs.divamodarchive.com/index.php?title=Importing_Models_(Blender)&amp;diff=83&amp;oldid=prev"/>
		<updated>2025-09-15T10:24:49Z</updated>

		<summary type="html">&lt;p&gt;Added categories, and directions for import/export&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Importing Models ==&lt;br /&gt;
When you are importing Project DIVA models into Blender, you need to make sure that you have the correct settings before you import.&lt;br /&gt;
&lt;br /&gt;
On the FBX import window, change the &amp;#039;&amp;#039;&amp;#039;Armature&amp;#039;&amp;#039;&amp;#039; settings from in the bottom right to:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;˅&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Armature&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Primary Bone Axis&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|X Axis&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Secondary Bone Axis&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Y Axis&lt;br /&gt;
|}&lt;br /&gt;
Everything else can be left as is on import. This will properly align the bones, both for use in Blender, and for export later.&lt;br /&gt;
&lt;br /&gt;
== Exporting Models ==&lt;br /&gt;
When you export from Blender, export as FBX, and make sure you have the following settings on the export window:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;˅&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Transform&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Scale&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Apply Scalings&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|FBX Units Scale&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Forward&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| -Z Forward&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Up&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Y Up&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Apply Unit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|🗸&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Use Space Transform&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|🗸&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Apply Transform&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|✗&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;˅&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Armature&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Primary Bone Axis&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|X Axis&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Secondary Bone Axis&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Y Axis&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Armature FBXNode Type&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Null&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Only Deform Bones&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|✗&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Add Leaf Bones&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|✗&lt;br /&gt;
|}&lt;br /&gt;
Any settings that are not listed can be left alone. &lt;br /&gt;
&lt;br /&gt;
== Exporting Models (Head) ==&lt;br /&gt;
Project DIVA head models are a little bit special, in that they have a model hierarchy that needs to be restored, and settings that need to be changed on input.&lt;br /&gt;
&lt;br /&gt;
=== Restoring the Model Hierarchy ===&lt;br /&gt;
After importing the head model like normal, you need to parent each mesh to the empty it belongs to in MikuMikuModel.&lt;br /&gt;
&lt;br /&gt;
For example:&amp;lt;blockquote&amp;gt;mikitm000_atam_head_00__divskn&amp;lt;blockquote&amp;gt;eye_MZ&lt;br /&gt;
&lt;br /&gt;
eyeblow_MZ&lt;br /&gt;
&lt;br /&gt;
eyelashes_MZ&lt;br /&gt;
&lt;br /&gt;
eyelid_MZ&lt;br /&gt;
&lt;br /&gt;
face_MZ&lt;br /&gt;
&lt;br /&gt;
oral_MZ&amp;lt;/blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;This is how these meshes are parented in MikuMikuModel, so we have to do the same in Blender. You can do this by selecting each of the meshes, &amp;#039;&amp;#039;then&amp;#039;&amp;#039; selecting the armature, and pressing &amp;#039;&amp;#039;&amp;#039;Ctrl+P (Keep Transform)&amp;#039;&amp;#039;&amp;#039;. This will restore the object hierarchy, so that the model can be correctly imported into MikuMikuModel.&lt;br /&gt;
&lt;br /&gt;
=== Exporting Face Models ===&lt;br /&gt;
Because of how Project DIVA handles the EYEBALL shader in game, you need to slightly tweak your export settings. You need to make sure your &amp;#039;&amp;#039;&amp;#039;Geometry&amp;#039;&amp;#039;&amp;#039; settings on the export window are the same as listed below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;˅&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Armature&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Smoothing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Normals Only&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Export Subdivision Surface&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|✗&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Apply Modifiers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|🗸&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Loose Edges&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|✗&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Triangulate Faces&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|✗&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Tangent Space&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|🗸&lt;br /&gt;
|}&lt;br /&gt;
This seems to fix most of the issues with the EYEBALL shader, but you may also need to use the &amp;quot;Generate Tangents&amp;quot; function in MikuMikuModel to fix additional issues: (&amp;#039;&amp;#039;&amp;#039;NOTE:&amp;#039;&amp;#039;&amp;#039; [https://ci.appveyor.com/project/blueskythlikesclouds/mikumikulibrary/build/artifacts Unstable MikuMikuModel] may be required to generate the proper tangents. If there are no AppVeyor builds available, you may need to [https://github.com/blueskythlikesclouds/MikuMikuLibrary?tab=readme-ov-file#manually-building manually build MikuMikuModel])&lt;br /&gt;
&lt;br /&gt;
All other export settings can be followed from Exporting Models&lt;/div&gt;</summary>
		<author><name>PlatonicDIVA</name></author>
	</entry>
</feed>